Wednesday 2 December 2015

Short post on... World of Warcraft: Ashbringer


World of Warcraft: Ashbringer

A standalone arc from the original series it focuses on the Mograine family and the history of the legendary sword, Ashbringer. It has the same artists as the original comics and overall it just really feels pretty… Epic (for lack of a better word). As I mentioned in my last post, I don’t know how much of it is my relationship with the series but this one did a really good job at using its lore and just making an exciting and involving story around it. It really was never anything too deep (and this applies to my last post too) but was much like something like pacific rim. You don’t go in expecting to have your mind state altered, you go in expecting to see giant robots fight giant monsters and that is exactly what you get. It is the same with this comic, you go in expecting to see heroes fighting the demons, the undead or some other baddie and that is exactly what you get. It does deal with religious fanaticism which I suppose does approach an interesting topic but it is two separate things entirely to use it as a device and then to address a topic in a way that gives some important commentary on the subject.

This is a large tangent to world of warcraft, but I had an interesting talk with Shiyoon Kim (Lead character Designer on Big Hero Six) over the summer about the future of the industry and how it’s going to change. He was talking about how he thinks our generation will be one to change the game, but was also talking about how although (certain) films can make a statement, or make some social commentary they can lack the method of change, they don’t necessarily broach the subject in a way which can help identify the core of the problem or how it comes about.

ANYWAY, the comic was ace.

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